State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2025

Top Science Games Performance in Australia: Q2 2025

Explore the performance trends of the top science games in Australia during Q2 2025, focusing on downloads, revenue, and active users.

Top Science Games Performance in Australia: Q2 2025

In the second quarter of 2025, the performance of top science games on a unified platform in Australia showed varied trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the performance of these popular games.

Plague Inc. from Ndemic Creations saw a notable increase in weekly revenue, culminating at around $2.2K by the end of June. Weekly downloads also rose, peaking at 1.7K in the last week of the quarter, while active users increased significantly from 3.2K to over 6K.

Cell to Singularity: Evolution by Computer Lunch exhibited steady revenue growth, reaching approximately $1.7K mid-June. Downloads remained modest, with a slight decrease towards the end of the quarter, while active users fluctuated, ending the quarter with an increase to 556.

Jetpack Joyride from Halfbrick Studios maintained stable downloads, with a high of 1.5K early in the quarter. Revenue peaked at $519 in April, and active users saw a decline throughout the quarter, closing with nearly 3K.

Cell Expansion Wars by MOBIRIX experienced minimal activity, with slight fluctuations in revenue, peaking at $178 in late June. Active users remained constant around three throughout the quarter.

Idle Human from Green Panda Games had a gradual revenue increase, ending with $149 in the last week of June. Downloads showed a slight dip, while active users decreased from nearly 2K to 1.7K.

For more detailed insights and data, visit Sensor Tower's platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025